KAITO FERRIS
000%
LIQUEFACTION
Descend
Game designer · flagship title

MOLTEN
COLOSSUS

An action-adventure about the machines we built too tall, designed and directed by Kaito Ferris. Scroll to witness the dissolution. Move your cursor and the giant will watch you.

Chapter I · Colossus

It stood for a thousand years.

Ninety meters of amber alloy over a reactor heart. The city grew in its shadow and called the shadow weather. Its circuitry still hums beneath the armor. Listen closely. The pulse never stopped.

UNIT 00 · KOGANE CLASS
STATUS: DORMANT
鋼鉄の沈黙
Chapter II · Liquefaction

The armor remembers being liquid.

It begins at the shoulders. Plating softens to mercury and runs in slow ribbons down the chassis. Every panel returns to the furnace it came from. The core burns brighter as the body lets go.

HULL INTEGRITY: FAILING
CORE OUTPUT: 240%
熔解する記憶
Chapter III · Wasteland

The city drinks the metal rain.

Towers lean into the flood and dim, window by window. Chrome rivers carry the giant through every street it once guarded. Nothing here is dying. Everything here is changing state.

GRID POWER: 4%
SURFACE TEMP: 1811 K
廃都の雨
Chapter IV · Genesis

From the slag, new spires.

The metal does not settle. It climbs. Abstract structures twist out of the molten field, shaped by no engineer, while the giant slips beneath the surface of its own reflection. First the shoulders. Then the halo. Then nothing but ripples.

NEW STRUCTURES: 7
COLOSSUS: SUBMERGED
創世の塔

The colossus never sleeps

Selected work

Games & worlds.

Direction, systems, and world design across shipped titles and prototypes. Tap any to enlarge.

About

Kaito Ferris.

Game designer and creative director working in action, systems, and world-building. I design the rules a place runs on, then chase the single feeling the whole game is supposed to leave you with. Twelve years across studios large and small.

ROLE: DESIGN · DIRECTION · NARRATIVE
STATUS: OPEN TO COLLABORATIONS
Contact

Building something tall?

For studio collaborations, contract design, consulting, or just to compare notes on a hard systems problem — get in touch.