An action-adventure about the machines we built too tall, designed and directed by Kaito Ferris. Scroll to witness the dissolution. Move your cursor and the giant will watch you.
Ninety meters of amber alloy over a reactor heart. The city grew in its shadow and called the shadow weather. Its circuitry still hums beneath the armor. Listen closely. The pulse never stopped.
It begins at the shoulders. Plating softens to mercury and runs in slow ribbons down the chassis. Every panel returns to the furnace it came from. The core burns brighter as the body lets go.
Towers lean into the flood and dim, window by window. Chrome rivers carry the giant through every street it once guarded. Nothing here is dying. Everything here is changing state.
The metal does not settle. It climbs. Abstract structures twist out of the molten field, shaped by no engineer, while the giant slips beneath the surface of its own reflection. First the shoulders. Then the halo. Then nothing but ripples.
The colossus never sleeps
Direction, systems, and world design across shipped titles and prototypes. Tap any to enlarge.
Game designer and creative director working in action, systems, and world-building. I design the rules a place runs on, then chase the single feeling the whole game is supposed to leave you with. Twelve years across studios large and small.
For studio collaborations, contract design, consulting, or just to compare notes on a hard systems problem — get in touch.